The Augmented Reality Systems

Topics: Goals In Life

Technologies become important and have completely changed the world. It made the possible thing that we could not even think of. One of the feature that technology have brought forward is the Augmented Reality. To reiterate, Augmented Reality (AR) is the biggest and the newest technology that allow us to see and enable us to interact with the real-life environments within games, movies, or mobile applications by using its ability to superimpose real-time computer animations onto the real world. In 1992, the very first augmented reality system with the evolution of the virtual fixtures system at the United States air forces Armstrong laboratory.

They used this system to improve human performance in direct and remotely manipulated tasks. However, the 3D graphics in the 1990s were too slow. Instead, they used robots to present a photorealistic and spatially-registered augmented reality. Even though 3D augmented reality is still in an early stage of development, it quickly gains popularity in countries around the world, and it can be applied to various other fields such as engineering, medical, entertainment, and gaming.

Big mobile and computer companies such as Sony, Apple, Samsung, Microsoft, etc. have been using and developing augmented reality technology to develop many of their mobile applications. They re also trying to integrate augmented reality into objects that we are using everyday such as, eyeglasses, for example. I heard the news that so many big tech companies have been working on AR glasses or Smart glasses for the past couple of years. AR glasses or Smart glasses are wearable computer glasses that add information alongside or to what the wearers see.

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It is like having your computer or smartphone screen with you wherever you go. This technology is still in development and not working very smoothly yet, but I think it is going to get bigger and better in the next couple of years.

A Plastic Holographic Waveguide Combiner for featherweight and translucent Augmented Reality Glasses. The paper presents an approach to the production of high demand, light, weight, modishly designed augmented reality (AR) glasses with natural see?through competence for the wide?spread distribution of novel wearable devices to general consumers (Yoshida). They use a waveguide hologram illumination system, which is based on thin substrate waveguides bearing a hologram on the surface through which light is diffracted out. A light source is optically coupled to the waveguide such that light emitted from the source is caused to propagate along the waveguide, being diffracted out at intersections with the surface of the waveguide on which the hologram is formed, in order to put 3mm AR lenses directly in front of the wearer’s eye (Caulfield). This waveguide is very bright and inexpensive unlike the previous waveguides because it is made out of plastic instead of glass. Back than the Plastic waveguides have been hard to produce because the optical properties of plastic are not very good, due to deformation, intervention, legibility, and optical evenness. But the authors figured out how to make a plastic waveguide just as well as a glass waveguide. The authors of the paper are a group of people who are working for the Sony Corporation (specifically, Sony Global Manufacturing & Operations, Atsugi-shi, Kanagawa, Japan).

According to Wikipedia, The Sony Corporation is a Japanese multinational conglomerate corporation headquartered in K?nan, Minato, Tokyo. Its diversified business includes consumer and professional electronics, gaming, entertainment, and financial services. The company owns the largest music entertainment business in the world, the largest video game console business and one of the largest video game publishing businesses, and is one of the leading manufacturers of electronic products for the consumer and professional markets, and a leading player in the film and television entertainment industry (Sony Corporation). This paper is one of their projects.

The main authors of this paper are Takuji Yoshida and Kazutatsu Tokuyama. Both of them work at the Sony Corporation. Yoshida is a senior optical device engineer. He received his BS and MS degree in Material Science from Waseda University, Tokyo, Japan in 1992 and 1994 respectively. He joined Sony Corporation in 1994. He has been engaged in the research and development of near-eye displays and optical devices. The Second main author, Tokuyama received his BE and ME degree in Electronic Engineering from The University of Electro-Communications, Tokyo, Japan in 1998 and 2000 respectively. He joined the Sony Corporation in 2000. Since 2012, he has been engaged in the development of hologram exposure processes for near-eye displays.

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The Augmented Reality Systems. (2019, Nov 24). Retrieved from https://paperap.com/the-augmented-reality-systems/

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