The following example essay on “Animation Examples” talks about what Animations are used in a variety of different ways some examples of the uses are; education, advertisement, games, films and entertainment. We use animation in these industries to create a deeper interest, make it more memorable and to market it to a wider audience.
Like GTA or Black ops. Disadvantage: they can be time consuming to make and require a lot of advertisement beforehand. Advantages: attract a wide and varied audience and a lot of games sell well.
They allow for the audience to wider and more varied through making typically boring subjects like car insurance more fun and child friendly; this also allows for the advert to become more memorable and therefore more widely known about. Disadvantages: can be quite expensive for short commercials, ranging between 360-3600. Advantages: provides good coverage on a product and allows thousands of people to see it at one time.
They gain the interest of younger children more frequently because they have bold vibrant colours and talking animals or inanimate objects that talk. Examples of this would be frozen or Moana. However animated films can also interest older audiences examples of this are Family guy of Wallace and Grommet. Disadvantages: a lot of animations only attract younger audiences and they can take a lot of time to make and produce. Advantages: they can be fun and enjoyable to watch.
Stop-Motion animation – is capturing one frame at time, with physical objects that are moved between frames. When you play back the sequence of images rapidly, it creates the illusion of movement. Advantages: Its easier to manipulate an object into moving the exact way you want it to. Disadvantages: Its takes a long time just to create one frame because you have to adjust it every single second.
Time lapse animation – is a technique where the frequency at which film frames are captured (the frame rate) is much lower than that used to view the sequence. Advantages: You can see how everything has changed over time. Disadvantages: You watch everything more speed up.
Cut-out animation – is a technique for producing stop-animations by using flat characters, props and backgrounds. Advantages: can simplify what is happening for children to understand especially if they want to get across. Another is that it would be cheaper to produce. Disadvantages: You cant see everything that is going on and it can look boring.
Digital animation – Is the technique of using a computer to generate different images. Advantage: It is quicker to do and looks more realistic. You can use it to make things seem simple for younger children. Disadvantage: You have to create each character separately and because its computer animation they are expected to be in a lot of detail.
Cell animation – is an animation technique where each frame is drawn by hand. The technique was the dominant form of animation in cinema until the creation of computer animation. Advantage: You can create the characters exactly how you want them to be. Disadvantage: It is time consuming.
2D vector based animation – is when the image is in a 2 dimensional environment but adopts the techniques of traditional animation. Advantage: It is easy to understand what is happening especially for younger children. Another is that it would be quicker to make. Disadvantage: It is flat and boring for people to watch.
Motion graphics – are pieces of digital footage or animation which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Advantage: You dont have to move it you only need to create the illusion it is moving. Disadvantage: You have to combine it with other things like music and multimedia things to make it better.
Frame By Frame is a category of animation that has things like stop motion and cell animation fall into it. It is commonly used for young children and involves moving an object slightly in each frame to make it seem like its moving.
Onion Skinning is a useful technique that allows you to view the progressive movement of an object, essential when trying to work out the distance to move objects from one frame to another.
Key Frame is drawing that defines the start and ending point of an animation. It is a frame in which something clearly changes compared to the previous frame.
Inbetweening is having a frame in the middle of two frames that are transitioning into each other to create the appearance that they are smoothly transitioning into each other.
Still Motion is displaying many images one after another as one frame using the other technique frame by frame; it is similar to stop motion animation.
Squash And Stretch is the principle is based on observation that only stiff objects remain inert during motion, while objects that are not stiff, although retaining overall volume, tend to change shape in an extent that depends on the resistance and elasticity of the different parts of the moving object.
Layering In graphics software, a layer is the term used to describe the different levels at which you can place an object or image file. In the program you can merge layers when creating a digital image. Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent way. For the purpose of editing, working with layers allows you to go back and make changes within a layer as you work.
In conclusion animation uses a variety of techniques each with their own advantages and disadvantages, providing many uses and purposes for people, like entertainment or education. They can improve our understanding of many different topics and entertain us in different ways.