World of Warcraft was a very intriguing and interesting game to play. There was a lot of things that I understood from other video games, that I could use to help me play. The ﬁrst thing that i noticed were the amazing graphics There was detail everywhere and everything was highly intricate, The maker of the game had created a whole new dimension and world, and put effort into making it unique and special. I really enjoyed the different clothing options we could pick and how we could make each character unique.
There was enough differentiation between hair styles and facial expressions that each player could quite literally have a different person from the rest. The layout of the different worlds and regions was quite beautiful as well. At the start of the game, the world that we were on had many trees and mountains and beautiful green rolling hills. It was set up as a circular world, on top of a hill.
There were trees and paths built strategically around to guide the players around. Within this world, there were different locations that players would go to engage in dialogue with others to receive back different quests and duties that they needed to fulﬁll. My favorite quest was when I got a new ice power and needed to test it out on the dummies on the side of a training building.
I enjoyed that it was quite easy to use the power, and that you didn’t need to press a lot of buttons to play it.
It makes the game more enjoyable. Going further into the guests, the majority of them asked me to destroy some of the animals that were walking around the world. An outsider that saw someone playing this game would think why they were killing innocent creatures? I thought the same exact thing. However, when we accept the quest, it gave us a reason as to why we’re killing a certain number of each creature. That seems reasonable enough, but i got to thinking that this seemed like an innocent game to the naked eye, however just like any other digitally enhanced video game, there is violence and ﬁghting present. Which makes the game inappropriate for children under a certain age. Connecting the video game to Chapter 1, Communication, I really enjoyed the way the players talked to themselves. It was very intricate and descriptive and beautiful. With video games, a lot of the initiative in conversation lies with the audience member. The one on the outside of the game controls how the dialogue is going to play out.
Two of the main things about communication in mass media, is that the audience wants two things. To enhance social interaction and to escape from the stresses of daily life. World of Warcraft allows players to chat with each other through the game and creates a relaxing atmosphere where you can just let your worries fade away. During my duration playing this game, I noticed a lot of different theories coming into play. | ﬁrst thought of the gestalt theory of similarity in where the brain will automatically group together those objects that look similar. I did this very simply with connecting different players, animals, and objects together throughout the game. The second one was about proximity, where the brain more closely associates objects close together than it does two objects that are farther apart. My brain did this with some of the trees in the game. If one was right in front of me, and another was far away but on a hill, I would think they are of the same height. Visual stereotypes played a huge role in this game as well. A stereotype is a way of making sense of an image based on personal and cultural attitudes and perceptions. We can connect this to what the basic brain function is; to categorize visual information into basic units that can be easily and quickly analyzed which is just the similarity principle.
I did this in the game by connecting females to males or different skin colors and ages of the players. We automatically do this because we have preconceived notions about what the person distinguishes themselves as. Graphic design is really everywhere. Literally everywhere we look we see some form of graphic design. The type that is presented in this videogame is digital which was created in 1984. It was a way to make design accessible to those that could afford a computer and a printer. It includes contrast, rhythm, balance and unity. I saw contrast with different colors that are opposite from each other on the color wheel. That made the game beautiful to look at. Unity played a good part in this game as well. Everything graphically played very well together. In all, this was a great game to play and analyze effectively. The graphics were beautiful and unique, the dialogue was effective, and the plot line played out very well with the various quests. I would recommend this game to anyone who enjoys fantasy types games and to anyone that would enjoy a stress free life for a couple hours at a time. World of Warcraft was a very intricate game with lots of amazing detail. After playing it, I have actually became hooked and play it in my free time to relax and let loose for awhile.