The Ethical View On Video Games

There are times when it is not always simple what the right course of action might be. Sometimes there are contradictory choices to make. Ethics helps people decide what the right selection of the action to take is in a particular situation. There are also two ways to see the world. The first is from a self-centered point of view, where people consider only their essence values. The second is from an ethical clause of see where communities and individuals respect other people and their essence values as well.



Anyway, pick up the ethical view, there will still be conflict about what is the good thing to do in a particular situation.

The studies suggest that when individuals are involved in Internet games, certain streets in their cleverness are reason in the same direct and intense way that a drug addict’s clever is affected by a particular substance. The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior.



While billions of people play video games, the plurality of them does not have an addiction to gaming, and the World Health Organization assesses the number of people with an addiction is 3-4%. The difference between a healthy fun gaming hobby and an addiction is the negative influence the activity is having in your life.

Typically a gaming abuser will have a level of rigor resulting in “significant disservice in personal, family, social, educational, professional or other important areas of functioning” and the model of gaming manners is ‘certainly evident for at least twelve months for a diagnosis to be specified, while the required duration may be reduced if all diagnostic requirements are met and symptoms are heavy.

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The design of the video game was made to create addictive using modern behavioral psychology to keep you hooked. Video games assure to player with a high amount of dopamine, and this level of stimulation can cause structural changes a the player brain.

You begin to live in a world where you wait for instant gratification. Video games are so immersive that it is easy to play for hours and hours without seen that a minute has gone by. Usually, video games are designed to be social and to create an environment where you feel safe and in the control. These symptoms are typically described as irritability, anxiety, boredom, cravings, or sadness. Playing video game addicts tend to be irritable, depressed, physically aggressive and refuse to cooperate with parents or teachers. To be addicted by games is to have negative impacts on daily life and long-term effects can be devastating for the player, particularly when violent games were in use. Video gaming addicts are now designed to keep you playing rather than rely on you buying the next version of the game or to achieve kind of record and players can glory himself to others. They get divorced. And they struggle with unemployment.

Earlier there was no downloadable content (DLC), so developers were happy to release a full game with the knowledge that a good game would lead to a customer buying a sequel.

However, the more modern video game is the opposite. Gaming companies are enlisting the help of Ph.D. behavioral psychologists using state-of-the-art research and data to make their games as addictive as possible.

There are recorded cases of patients diagnosed with so-called Internet Gaming Disorder –IGD affects those around them, in extreme cases, it has reportedly resulted in household violence by children against their parents or relatives, they do not want to take away their video games. Whether video games can produce a true addiction in a clinical or scientific sense is still highly controversial.

In the other article, is summarizing the research on the positive effects of playing video games, focusing on four main domains: cognitive, motivational, emotional, and social.

For example, the game of chess is not merely an idle amusement was, it is very valuable qualities of the mind, useful for human life, are to be acquired or strengthened by for the future to become habits ready on all cases. We learn by Chess game (even if it is video game) the habit of not being discouraged by present bad appearances in the state of our affairs and that of persevering in the search of resources.

studies have shown a strong relation between playing preferred video games and increases OF positive emotion8,9. For example, studies suggest that playing puzzle video games—games with minimal interfaces, short-term commitments, and a high degree of accessibility can improve players’ moods, promote relaxation, and ward off anxiety.

Although some video games may benefit our brains, when they are designed to keep us addicted to them, it is not ethical.

It is not ethical for children to have access to violent video games.

Often parents in the absence of time to devote their children to choose the television or the Internet as a ‘caretaker of education’ as a means of reassuring them. And everywhere we see kids with phones on their hands from the age of one, which is unethical.

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The Ethical View On Video Games. (2022, Jul 16). Retrieved from https://paperap.com/the-ethical-view-on-video-games/

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