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The Connection of Online Gaming Behavior to Adamson’s student to Paper

Words: 1814, Paragraphs: 23, Pages: 7

Paper type: Essay , Subject: Internet Addiction

The Connection of Online Gaming Behavior to Adamson’s student to their Academic Work


Guanzon, Josephine C.


Submitted to

the Faculty of Psychology

Adamson University, Manila

In partial fulfillment of the requirements

for the degree


Department of Psychology


Chapter 2

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Review of Related Literature and Studies

On this part the previous research quote on this chapter present the variation of ideas, studies and applications connected to the current research. Those that were also included in this chapter will help their studies project by gathering the information of previous research, which will might help and give desire results for the researchers on research study.

In this part the researchers will compare the previous research to the ongoing studies and will able to analyzing the data and ideas gathered in making this part.

Furthermore, this chapter will also discuss how online gaming addiction affect the academic performance, interpersonal relationship, behavior, and the psychological well-being of the students.

Internet Addiction/Usage

According to Alfred year 2014 titled “Correlates of Internet addiction Among Adolescents” paper said that Internet Addiction is one of the increasing problem in our society mostly to all the adolescents using internet. It can be identified in different age group and the behaviors of different online sites through internet addiction of adolescents contribute to the development of this problem. We all know that some people does not know how to use computer and surf in the internet, because of friendly interfaces that attracts people to be curious and try to surf in the internet, it serves a way to have a chance to be addicted in internet. They also indicate that female users are less addicted than male users because of the contents and activities online. Also, the social status of every people can be a factor in increasing the internet addiction due to their ease of access and availability of internet connections.

The Internet and How its Effect on College Students

Anderson said in year 2001 , Internet used in college with explanation of the study. it is the connection of using online and the effect in academic standing, sleep time, activities on educational setting and reality life in college. It is found out that the time of sleep is only related with the use of internet because they had a collection of large sampling from college students.

According to Ashcroft (2003), “Net Addicts Can’t Pull the Plug”, paper result that the total sampling , 28% internet user was a full time college student. Also, there are factors that they found that contribute in increasing time of using internet. They have no limitation in using computer, lack of restriction from their parents and they have all access in surfing in the internet.

According to Ashish Kapahi year 2013 on his reaerch about Addiction on internet talks about internet is because used in searching ideas, accessible data that can help in our daily lives. But as long as time pass, internet nowadays become one of the growing problem in our society because of excessive used of internet and it became factor in changing our daily life. Addiction is not harmful in behavior but become harmful to the society through social media and other entertainment sites that produce negative result to the user.

Comparing the Social Skills of Students Addicted to Computer Games with Normal Students

According to this unknown author the one of the important prospect of human growth is the socialization process. Social growth ensures a safe and healthy kinship with person s. Along with the growth in other academic attainment , considering the social prospect of biography and gaining necessary requirements for a healthy relationship with others is one of the challenges facing maturation children and adolescents.1 Socialization is a process in which the individual’s average , science , motivations, attitudes and behaviors are formed so that the individual recognizes his/her flow or time to come role in the desired society . In this process, acquisition and deployment of social skills and ways of communicating and interacting with others are the main components of social developing particularly among children and adolescents.

Since an important part of social skills is acquired through playing games in childhood, nowadays, despite improving technology, we can observe the advent of modern phenomenon in the children’s new game world which is a milestone in the structure and content of the children’s games. Children and adolescents in the flow world are extremely affected by the mentioned game. And considering the importance of computer game in the social life of this age range, computer games have inevitably allocated the Major piece of acculturation of children and adolescents to itself. The attractiveness of computing machine game for children and adolescents have caused them to be more acceptable among other performing tool. For example, in a report performed by Griffiths et aluminium (1998), teenager were asked to explain the advantage and disadvantage of data processor biz . In that study, individuals described their eagerness to computing machine secret plan as having fun, inflammation and challenge . A few portion of the players mentioned the benefits of computer game s as improving mental-dynamic skills. One third of the subjects believed that the disadvantage of these games was due to game addiction

Furthermore, this study compared social skills in students addicted to computer games and rule students in the second grade of public secondary coil school in the urban center of Isfahan. Sampling was performed using cluster random sampling method acting; first, using simple random sampling, three Department of Education al districts (2, 3 and 4) of Isfahan education board were selected, then two male child ’ secondary school and two lady friend ’ secondary schoolhouse from each district were selected randomly. Statistical sampling was carry out using Cochran formula and 600 sampling were chosen which selected 100 bailiwicks from each school randomly. In total, 564 subjects out of 600 were willing to filling out the questionnaires.

The content of the questionnaire was translated into Iranian and the Farsi version was compared and revised by university professor and Side language experts. Then, the Persian version was translated into English language again by an English translator expert in order to verify the validity. Since the validity and reliability of this questionnaire had not been verified within the country yet, thirty depicted object were selected as the preliminary and cowcatcher discipline and the questionnaire was distributed among them. Thereafter, during some interview with the subjects, vague and uncertain questions were determined in the questionnaire and some changes were achieved which were two questions added based on the Persian culture.

How Does Online Gaming Affect Social Interactions

It wouldn’t be too wrong to say that the world of information processing system exploiter is divided in two constituents – the regular people and the gamers. Online gaming has whisked up such a craze since the past few years, that once you’ve record hop on the gaming bandwagon, it is next to impossible to disembark. Let’s leave apart those isolated incidents of insanity for a here and now, and focusing on the larger publication at hand. Is the impact of online biz on interpersonal relationships always adverse? Obviously not, and in all probability, a more patient psychoanalysis will definitely suggest otherwise. Let the logical argument commence. If all this ballyhoo surrounding a seemingly inexperienced person pastime has you baffled, count me in. For the great unwashed who view it as a source of amusement, or even as a recreational activity, gaming spells out pure pleasure. Some may even wish to classify it as a mind workout. Human jejuneness is what leash us into making these hasty class, for all that is pleasurable, is bound to suck our sanity in a whirlpool of addictions. If all this hoopla surrounding a seemingly innocent pursuit has you baffled, count me in. For people who purview it as a generator of entertainment, or even as a recreational activity, gambling spells out pure delight. Some may even wish to classify it as a brain workout. Man jejuneness is what leash us into qualification these hasty family, for all that is pleasurable, is bound to suction our saneness in a vortex of addictions. Critic of gaming blame the overdose of violence that flesh an integral part of certain secret plan to the unruly behavior in thespian. But barring a few games, which indeed have a mature rating, the others do qualify as safety indulgences. Online gaming usually involves multiplayer games, and cooperation with partner players becomes an integral part of it. There is a distinct possibility of masses bonding across state and cultures, united by a park rage for gaming.

One aspect which simply cannot be ignored is the positive degree burden of gaming on the player’s self-esteem. As the level of the biz escalates, it call for enhanced levels of skills, and surmounting these challenges gives the player a sense of achievement, and jumper lead to confidence edifice There are games which are mean to be enjoyed by the syndicate, and when played together, they make for a few hours well-spent, and bring the penis of the family closer, just as any other family activity would do. Plot are looked at by some to be an outlet for their negative emotions. Pen -up thwarting and anger brand way for a calmer mind when the great unwashed play these games as a descriptor of recreation, which otherwise would have had a negative effect on their relationship. people play these games as a bod of recreation, which otherwise would have had a negative effect on their kinship . So, where does it go damage for online gaming , and why are they blamed for causing harm to Cy Young and old judgement alike? The result prevarication in the fine line which separates leniency and excess . It happens to people who blur the demarcation between plot and life. When we think of gamers, the first image that comes to our mind is that of a nerd, holed up in a way , hunched up in front of a computer screen with fingerbreadth furiously tapping on a keyboard /joystick . These people have no clue whatsoever about what goes on around them; they lose all track of time, forget their thirstiness and personal hygiene , all for the interest of a mere game.

The aftereffect of being excessive are for everyone to see. Since such the great unwashed are usually isolated for extended periods, their confidence usually comeuppance them once they are not in the troupe of a computer. Frequent climate jive and temper subject are not unknown. Perhaps the trouble with recreational activities is their innate power to help us relax and brand us happy. These qualities parkway people to indulge in them with a lunatic obsessiveness which, in the end, erases all the original goodness . It is easy for us to blame the individual’s lack of control on the addictive nature of game , but as world , a deep introspection is what will give us the right answer.

About the author

The following sample is written by Matthew who studies English Language and Literature at the University of Michigan. All the content of this paper is his own research and point of view on The Connection of Online Gaming Behavior to Adamson’s student to and can be used only as an alternative perspective.

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