As we all know, with the continuous development of economy and the progress of science and technology, people’s life is becoming more convenient and fast day by day. At the same time, teenagers entertainment is becoming more colorful. However, along with the technological benefits, come out the negative news. So I decide to write my research on this. My hypothesis is the impact of playing online games has negatives and positives and I separated this into three key questions: What is the extent of teenagers of playing online games? What are the long-term disadvantages of playing online games for teenagers and What are the long-term advantages of playing online games for teenagers?
So what is the extent of teenagers playing online games?
According to a Washington Post-University of Massachusetts Lowell poll released Friday, almost three-quarters of Americans ages 14 to 21 play online games and among all teen gamers, 62% are male while 38% are female.
Almost half, 47% play almost every day, 6 in 10 play for three or more hours on a typical day.
According to the 2017 centers survey, 97% of teen boys playing online games on some kind of device, compared with 83% of girls, 41% said they spent too much time playing online games, nearly four times the share of girls who said the same(11%).
From this above, we can conclude that teen boys more keep on playing online games than teen girls. We can clearly see that the popularity of playing online games and the addiction of playing online games among teenagers had far exceeded our imagination, among which male teens are the most prominent.
This also aroused our thinking. I thought the main reason for these problems are the economic development made it no longer as difficult for each teenager to own their own game devices as it used to be .
Secondly, what are the long-term disadvantages of playing online games for teenagers?
Six-in-ten adults say the amount of gun violence in online games contributes a great deal or a fair amount to gun violence in the country today, according to the centers 2017 survey. At this same time, violent games and other related content often appear in online games, this might be adults thought one of the reasons that induced teenagers participate in or lead violence incidents such as guns, robbery. Meanwhile, in order to increase the game works and pursue profits, some manufacturers consciously add some bad factors to the self-developed games or had also lower the bottom of line of product production quality but ignore that such games might have a great impact on their immature inner world of teenagers.
Furthermore, I thought the increasing bullying and academic pressure made them isolated, turned to the virtual world seek the spiritual comfort because this group was not mature enough so after being attracted by some stimulating content. It will gradually get the pleasure which was hard to get in the school, thus slowly indulging in the abyss of the online games.
Becky Oskin, a person who covers science topics and a graduate certificate in science writing from the University of California reported that a Taiwanese teenager was found dead after sitting for 40 hours in an internet cafe playing Diablo3. At the time, doctors speculated he died from a heart attack caused by a blood clot that formed during the long session. Another examplea 20-year-old man from the UK died from a blood clot after spending 12-hour sessions on his Xbox. So in addition, from the long-term perspective, excessive addiction will lead an inestimable negative impact on health.
However, due to the fact that teenagers body organs are immature and long-term acceptance of this active information will cause irreversible damage. Meanwhile, due to the lack of exercise and long-term incorrect sitting posture, their physical function will constantly weakening, there will be more and more physical potential problems, leading to a sick illness and even more serious will directly death.
The Pew Research Center reported in 2008 that more than 90% of games rated as appropriate for children 10 years of older contained violence(most researchers define violence as the ability of a player to intentionally harm others in a game.) Thus it is clear that some extremely violence games will increase teenagers attacks on others and reduce their sympathy in their daily life because players will get rich reward after killing others while playing online games and advancing successfully.
Thirdly, what are the long-term advantages of playing online games for teenagers?
According to the Lake Guitar Hero as teenagers play through story mode, the songs get harder, requiring stickier strumming patterns and more fingers on the fretboard but you also get concrete affirmations of your skills:the song sounds radio perfect when you get it right. I thought play good online games can make teenagers full of challenges because the difficulty of excellent online games is constantly increasing. At the same time through a series of feedback teenagers can clearly see their achievements and enjoy the joy of victory.
Also MInecraft is one examole-let the player roam wherever, build whatever and complete tasks whenever. Minecraft players have the choice to build a home or not, explore the reaches of the map or not and slay the Ender Dragon.We can see teenagers can also develop their creativity through different kinds of online games and freely create the experience they want. Professor Alex Wade, from the University of York, said: “Games such as League of Legends and DOTA 2 are complex, socially-interactive and intellectually demanding.
Unlike First Person Shooter (FPS) games where speed and target accuracy are a priority, Multiplayer Online Battle Arenas rely more on memory and the ability to make strategic decisions taking into account multiple factors. Playing online games can increase teenagers abilities of studying. Therefore, it is extremely important to control teenagers time of playing online games and screen the online games they can access. However, we cant deny all kinds of online games, properly guiding teenagers online games are not only harmless for teenagers brain development and other aspects of growth but also beneficial.
In conclusion, I think the reason why some teenagers suffering physical damage while others further improve their abilities is the former mainly in order to get pleasure and fill the emptiness of their world. Therefore, they tend to choose exciting online games, thus ignoring the safety of the online games. The latter purpose in choosing online games is much better than the former because they want to train and improve their abilities. Thats why play online games for teenagers has good and bad impact, I thought with the gradual improvement of electronics and online games industry, teenagers can certainly be able to seek the advantages and avoid the disadvantages so that the online games can truly suitable for teenagers to play in the future.